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01/03/2004 Archived Entry: "Return to Castle Wolfenstein on linux problems and solutions"
Problem was on a system:
MB: Gigabyte KT400
RAM: 512MB
CPU: AMD Athlon(tm) XP 2000+ running at 1674.480Mhz
SOUND: VT8233 AC97 Audio Controller
VIDEO: nVidia RIVA TNT2 Model 64 (32mb)
'lsmod' shows that the nvidia kernel module is installed.
The problem was that OpenGL was extremely chunky and slow after installing the NVidia drivers. Mouse movements happened every 15-30 seconds and sound was repetitive and annoying.
Celticess, a friend of mine, found the solution. Make sure the following are in your /etc/modules.conf (Redhat, Debian, others) or an 'nvidia' file in /etc/modules.d (Gentoo):
alias char-major-195 nvidia
alias /dev/nvidiactl char-major-195
options nvidia NVreg_EnableAGPSBA=1 NVreg_EnableAGPFW=1
In XF86Config, make sure that the following exist:
Load "glx"
Driver "nvidia"
She also uses 'Option "NvAGP" "1"' in XF86Config, but my installation really didn't care for that. X wouldn't run while it was in place.
Just for the search engines, on this topic, so people find it, since I couldn't: opengl sound return to castle wolfenstein enemy territory sound chunky slow video frame frames nvidia driver glx.
Replies: 2 comments
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Ahh re the NvAGP it has to do with the Kernel. If you compiled AGP in the kernel and tried the NvAGP it wont like it or it will ignore it. But if you don't compile AGP into the kernel you can use the nVidia agp. :) Posted by Celticess @ 02/17/2004 12:31 PM PST |
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Ahh re the NvAGP it has to do with the Kernel. If you compiled AGP in the kernel and tried the NvAGP it wont like it or it will ignore it. But if you don't compile AGP into the kernel you can use the nVidia agp. :) Posted by Celticess @ 02/17/2004 12:33 PM PST |